Challenge
The reason for this project was to explore how to update a game that was created at the very  beginning of digital games to fully utilize the allowances of modern technology
Process
I began exploring the ways to change the game play while still keeping it familiar.
One route I explored was using the accelerometer. I researched the top 10 mobile games through the Google Play Store and none of them were based on a accelerometer mechanic.
So, my second inclination was to explore the "Tinder-ization" of Tetris, meaning the enjoyment gained through simple, low energy swiping. This lead to considering whether to keep it in a 2D space or convert it to a 3D environment. While exploring these ideas, I settled on 2D to remain faithful to the simplicity of the original.
Solution
Tetris in 360 Degrees
After deciding on the swipe mechanic, the next step was implementation. That's spawned the idea of "What if you could rotate the board?" With this in mind, I kept the block in free fall independent of the rotating board. There are two methods of swiping, one being vertical on the game board to rotate the board 180° and the second being horizontal, left or right, to rotate the board 90°.
This is an enjoyable concept and twist on a classic game that is still played and has over 50+ Million downloads on the Google Play Store.

OTHER DESIGN

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